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Exaggerated Facial Modeling in Maya and ZBrush

Posted by : Posted on Wednesday, 2 July 2014 - 19:36 with No comments

Exaggerated Facial Modeling in Maya and ZBrush
Digital Tutors
Exaggerated Facial Modeling in Maya and ZBrush
DVD1, DVD2 & DVD3

Learn organic modeling techniques and a production workflow to creating clean topology, adding definition, exaggerating proportions, and strategically adding detail to create animatable geometry using Maya and ZBrush. Contains nearly 5 hours of project-based training for artists tutorial character creation and look development for use in Film and Games. Popular highlights include: Modeling Exaggerated Features; Using Reference Art; Building Deformable Topology; Building Initial Edge-flow; Extruding Geometry Along Curves; Bridging Geometry; Modeling Eyes; Modeling Symmetrically; Building Large Wrinkles; Modeling Ears; Adding Mouth Interior; Connecting Edges with Split Polygon Tool; Importing/Exporting Geometry; Assembling Subtools in ZBrush; Filling Portions of Subtools with Color; Modifying Head with Move Brush; Sub-dividing Geometry; Sculpting Facial Features; Adding Small Wrinkles; Adding Irregularities; Adding Detail with Alpha Maps and Strokes; Creating a UV Layout; Integrating UV Changes into ZBrush Sculpt; Creating Normal Maps in ZBrush; Applying and Viewing Normal Maps in Maya

Webpage: http://www.digitaltutors.com/11/training.php?pid=3500
Exaggerated Facial Modeling in Maya and ZBrush Download: Click Here




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