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Tuc Tuc Material Shaders and Rendering 3DsMax

Posted by : Posted on Tuesday, 29 April 2014 - 11:17 with No comments

Tuc Tuc Material Shaders and Rendering 3DsMax

Tuc Tuc Material Shaders and Rendering 3DsMax is a precise, step-by-step tutorial eBook which begins with a vehicle model and covers the principals of applying shaders, placing it in a simple scene, lighting and rendering.

The tutorial Material Shaders and Rendering 3DsMax begins by creating and applying materials for the various parts of the car, such as glass, chrome and tires, as well as texturing some simple geometry that will make up a scene. It then moves onto lighting where the focus will be on setting up a lighting rig and the various parameters connected to this. Finally the series culminates with a section on rendering, where the aim will be to finish with a polished image.

Contents For Material Shaders and Rendering 3DsMax Ebooks :

Chapter 1 - Applying materials and shaders - Part 1
The opening chapter begins with creating and applying materials for the various parts of the car, such as glass, chrome and tires, as well as texturing some simple geometry that will make up a scene.

Chapter 2 - Applying materials and shaders - Part 2
In this chapter we complete the work on the materials and shaders we set in the first part of the tutorial. Some minor changes and fine-tuning will be done later on in the other parts, but for now we define the main aspects of every material of the vehicle.

Chapter 3 - Lighting setup and rig (with HDRi) - Part 1
This chapter looks at creating a lighting setup and lighting rig.

Chapter 4 - Lighting setup and rig (with HDRi) - Part 2
The forth chapter concludes the lighting section by looking at using an HDRi map to create a more realistic lighting for our Tuc-Tuc scene. We also examine how Exposure Control can affect the final look of a rendered image.

Chapter 5 - Rendering - Part 1
In this part of the tutorial we examine some common render techniques in action, and have a look at Ambient Occlusion and DOF (depth of field).

Chapter 6 - Rendering - Part 2
The final chapter of this tutorial series covers rendering optimization and post-production in Adobe Photoshop.

Product details

Author: 3DTotal.com Ltd
Original design: Richard Tilbury
Tutorial by: Luciano Iurino
Platform: 3ds Max 9
Format: DOWNLOAD ONLY PDF
Size: 31.5 MB
Pages: 54
Tuc Tuc Material Shaders and Rendering 3DsMax Download : Click Here
Pasword : pacekosenirupa

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